| Class | Description |
|---|---|
| ColorPoint |
Used as a parameter for initializing a gradient with a set of default colors at default positions.
|
| Input |
Static wrapper for a utility class that keeps track of all currently pressed keys to simplify the code for complex keyboard interaction, because Processing doesn't offer that.
|
| KeyState |
Data transfer object for representing a keyboard button state.
|
| LazyGui |
Main class for controlling the GUI from a processing sketch.
|
| LazyGuiSettings |
Settings to apply once inside the main LazyGui constructor on startup before loading any saves that might overwrite them.
|
| PickerColor |
Data transfer object for ColorPicker value.
|
| ShaderReloader |
Utility class for live-coding shaders
Takes a string path to the shader and re-compiles it when needed using the shader file's last modified time.
|