Class | Description |
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ColorPoint |
Used as a parameter for initializing a gradient with a set of default colors at default positions.
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Input |
Static wrapper for a utility class that keeps track of all currently pressed keys to simplify the code for complex keyboard interaction, because Processing doesn't offer that.
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KeyState |
Data transfer object for representing a keyboard button state.
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LazyGui |
Main class for controlling the GUI from a processing sketch.
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LazyGuiSettings |
Settings to apply once inside the main LazyGui constructor on startup before loading any saves that might overwrite them.
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PickerColor |
Data transfer object for ColorPicker value.
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ShaderReloader |
Utility class for live-coding shaders
Takes a string path to the shader and re-compiles it when needed using the shader file's last modified time.
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